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Breath recharge 5e

WebIn the 5e D&D player's handbook, the Dragonborn's Breath Weapon says: The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature … WebAcid Breath (Recharge 5-6): The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) …

Young Green Dragon D&D 5th Edition on Roll20 Compendium

WebSmoke Breath (Recharge 5-6). The smoke dragon exhales a 20-foot cone of thick, black smoke that spreads around corners. The area is heavily obscured and the cloud of … WebJun 16, 2015 · The Green Dragon's breath is described as: Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must … booth suite hotel mafikeng contact details https://thepreserveshop.com

Dragon, Smoke (Small) – 5th Edition SRD

WebActions Multiattack: The dragon makes three attacks: one with its bite and two with its claws. Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target.Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage. Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target.Hit: 12 (2d6 + 5) slashing damage. Lightning Breath (Recharge 5-6): The … WebPrerequisite: Dragonborn race, 13 Constitution. You have increased control of you innate breath weapon that allows you to shape it to your advantage. You gain the following benefits. Increase your Constitution score by 1, to a maximum of 20. You have the following options when using your breath weapon. The damage and DC are both unchanged. WebFire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage … booths ulverston opening times

dnd 5e - How to handle breath weapon recharge when …

Category:Shadow Dragon D&D 5e: Stat Block, DM Tips (+ Great Encounter …

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Breath recharge 5e

Chimera, Variant (5e Creature) - D&D Wiki - dandwiki.com

WebBreath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution …

Breath recharge 5e

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WebThis weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon … WebAcid Breath (Recharge 5–6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) …

WebCold Breath (Recharge 5-6): The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold … WebAcid Breath (Recharge 5-6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one. ACTIONS. Multiattack. The dragon makes one attack with its bite and two with its claws.

WebAlternate ways to make Legendary Monsters more save resistant that aren't 5e Legendary Resistance So I recently was discussing how un-fun Legendary Resistance is, both in-universe and in-game. It encourages metagaming (a wizard fighting a dragon for their life wouldn't wait to cast Hold Monster in favor of low-level spells hoping to trick the ... WebShadow Breath (Recharge 5-6). The dragon exhales pure force in a 90-foot cone. Each creature in the area of effect must make a DC 26 Constitution saving throw. On a failed save, a creature takes 84 (13d12) necrotic damage and is pushed 90 feet away from the dragon. On a successful save, a creature takes half as much damage and isn't pushed.

WebLightning Breath (Recharge 5-6): The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 …

Web5e. Dragon breaths work usually work along the "Recharge 5-6" line. This means they get to use their breath weapon once (usually as its action), and must wait until it has gathered enough power again to use it. To similate this variance and strength of iconic ability, at the start of each turn following a use of the breath weapon roll 1d6. booths ulverston opening hoursWebFire Breath (Recharge 6). The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half as much damage on a successful one. booths union streetWebThe sacrifice could be a recharge ability (dragon's breath), a special form of movement (flying) or another equally powerful ability on it's stat block. The important thing to remember is that the sacrifice should be greater than or equal to the loss of a legendary action. Concision and simplicity are the goal here! hatching bobwhite quail tipsWebPotion of Fire Breath Potion, uncommon After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw. , taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when ... booths upholsteryWebEuphoria Breath (Recharge 5-6). The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1-4. hatching bobwhite quail eggsWebHeavy Crossbow: Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. Fire Breath (Recharge 5–6): The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. booths uniformWebMelee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) necrotic damage. Shadow Breath (Recharge 6). The mephit exhales a 15-foot cone of necrotic energy. Each creature in that area must make a DC 10 Dexterity saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much ... hatching butterflies kit